(Analysis by Richard Qi)

Treat the problem as incremental shortest path (reverse all of the updates).

We keep track of the following quantities after each update:

If we can keep track of all of these values, we can read off the shortest path of length $K$ as the minimum of $dp_1[\lfloor \frac{K}{2} \rfloor][i] + dp_N[\lceil \frac{K}{2}\rceil][i]$ over all $i$ (iterating over all possibilities for the midpoint of the path) in $O(N)$ time per query.

Because edges are only being added and not deleted, all of the stored values can be initialized to $+\infty$, and values can only decrease as edges are added (a path which is present before some update will always be present after, or a better path with smaller weight will be found). We now show how to keep track of these values.

Consider $bet[1]$. After an edge between $(a, b)$ with weight $w$ is added, then $bet[1][a][b]$ is updated to $w$.

Now, consider $bet[2]$. Suppose that after the update, $bet[2][i][j]$ changed for some path between $(i, j)$. If this is the case, then the new optimal shortest path between $(i, j)$ must include the edge $a \to b$. The only possibilities are if $a = i$ or if $b = j$, and we can iterate over all such possible length-2 paths in $O(N)$ time.

Notice that $dp_1[k][i] = bet[k][1][i]$. The case of $dp_N[k][i]$ is symmetric, so we have shown how to update $dp_1[k], dp_N[k]$ for $k \le 2$ in $O(N)$ time per update. This gives us the partial credit for $K/2 \le 2 \iff K \le 4$.

Now, we show how to update $dp_1[3]$ in $O(N)$ time. Suppose the shortest path of length $3$ between $1$ and $i$ changed after an edge update. There are three possibilities: either the updated edge was the first edge in the path, the second edge in the path, or the third edge in the path.

If the updated edge was the first edge in the path, then we must have $a = 1$ and the path can be decomposed into a single edge from $1$ to $b$ and a two edge path from $b$ to $i$ for some $i$. We can iterate over all possibilities for $i$, and the length of the path is $w+bet[2][b][i]$.

If the updated edge was the second edge in the path, then the path can be decomposed into a single edge from $1$ to $a$, a single edge from $a$ to $b$, and a single edge from $b$ to $i$. We can iterate over all possibilities for $i$, and the length of the path is $dp_1[1][a]+w+bet[1][b][i]$.

If the updated edge was the third edge in the path, then the path can be decomposed into a two edge path between $1$ and $a$, and a single edge from $a$ to $b$. The length of this path is $dp_1[2][a]+w$.

This gives us the partial credit for $K/2 \le 3 \iff K \le 6$.

Finally, we need to be able to update $dp_1[4]$. There are again $4$ cases for whether the updated edge in a $4$-edge path between $1$ and $i$ was the first, second, third, or fourth edge in the path. The cases where $(a, b)$ was the second or third edge is similar to cases listed above.

If the updated edge was the fourth edge, then the path can be decomposed into an edge between $1$ to $i$ for some $i$, a length two path from $i$ to $a$, and an edge between $a$ and $b$. We can iterate over all possibilities of $i$, and the length of the path is $dp_1[1][i]+bet[2][i][a]+w$.

Now, the hardest case is when the updated edge was the first edge. In this case, the first node on the $4$-edge path was $1 = a$, the second node on the $4$-edge path was $b$, but the other $3$ nodes can be anything, so it seems impossible to update $dp_1[4][i]$ for all $i$ in $O(N)$ time.

The key insight here is that there are only $O(N)$ edges that satisfy $1 = a$, so we can actually afford to do this update in $O(N^2)$ time. So, we can decompose the path into a single edge between $1$ and $b$, a two edge path between $b$ and $j$, and a single edge between $j$ and $i$. We can iterate over all pairs $(j, i)$ and the length of the path is $w+bet[2][b][j]+bet[1][j][i]$.

This gives us full credit for $K/2 \le 4 \iff K \le 8$, with an overall time complexity of $N^2 \cdot O(N) + N \cdot O(N^2) = O(N^3)$.

As an implementation detail, notice that it is convenient to update the values of $bet[k], dp_1[k], dp_2[k]$ in increasing order of $k$, as these values rely on previously updated values for smaller $k$.

#include <bits/stdc++.h>
using namespace std;

using ll = long long;
using pi = pair<int, int>;
using vpi = vector<pi>;
using vl = vector<ll>;

#define f first
#define s second
#define mp make_pair
#define pb push_back
#define all(x) begin(x), end(x)

template <class T> bool ckmin(T &a, const T &b) {
    return b < a ? a = b, 1 : 0;
} // set a = min(a,b)

const ll BIG = 1e18;

const int mx = 305;
int N, K;

ll dp_1[5][mx];       // use i edges to go from 1 to j
ll dp_n[5][mx];       // use i edges to go from j to n
ll dp_bet[3][mx][mx]; // use i edges to go from j to k

void INITIALIZE() {
    for (int j = 0; j <= 4; j++) {
        for (int i = 1; i <= N; i++) { dp_1[j][i] = dp_n[j][i] = BIG; }
    }
    for (int k = 0; k <= 2; k++) {
        for (int i = 1; i <= N; i++) {
            for (int j = 1; j <= N; j++) { dp_bet[k][i][j] = BIG; }
        }
    }

    ckmin(dp_1[0][1], 0LL);
    ckmin(dp_n[0][N], 0LL);
    for (int i = 1; i <= N; i++) { ckmin(dp_bet[0][i][i], 0LL); }
}

void updEdge(int a, int b, ll w) {
    // update dp_bet
    ckmin(dp_bet[1][a][b], w);
    for (int i = 1; i <= N; i++) {
        ckmin(dp_bet[2][a][i], w + dp_bet[1][b][i]);
        ckmin(dp_bet[2][i][b], dp_bet[1][i][a] + w);
    }

    // update dp_1[k]
    for (int k = 1; k <= 4; k++) {
        ckmin(dp_1[k][b], dp_1[k - 1][a] + w); // use as last edge
        // use as second to last edge or third to last edge
        for (int last_vert = 1; last_vert <= N; last_vert++) {
            if (k >= 2)
                ckmin(dp_1[k][last_vert],
                      dp_1[k - 2][a] + w + dp_bet[1][b][last_vert]);
            if (k >= 3)
                ckmin(dp_1[k][last_vert],
                      dp_1[k - 3][a] + w + dp_bet[2][b][last_vert]);
        }

        // use as fourth to last edge
        if (k == 4 && a == 1) {
            for (int i = 1; i <= N; i++) {
                for (int j = 1; j <= N; j++) {
                    ckmin(dp_1[k][j], w + dp_bet[1][b][i] + dp_bet[2][i][j]);
                }
            }
        }
    }

    // update dp_n[k]
    for (int k = 1; k <= 4; k++) {
        ckmin(dp_n[k][a], dp_n[k - 1][b] + w);
        for (int first_vert = 1; first_vert <= N; first_vert++) {
            if (k >= 2)
                ckmin(dp_n[k][first_vert],
                      dp_n[k - 2][b] + w + dp_bet[1][first_vert][a]);
            if (k >= 3)
                ckmin(dp_n[k][first_vert],
                      dp_n[k - 3][b] + w + dp_bet[2][first_vert][a]);
        }

        // use as fourth to beginning edge
        if (k == 4 && b == N) {
            for (int i = 1; i <= N; i++) {
                for (int j = 1; j <= N; j++) {
                    ckmin(dp_n[k][i], w + dp_bet[1][j][a] + dp_bet[2][i][j]);
                }
            }
        }
    }
}

ll queryPath() {
    int first_len = K / 2;
    int second_len = K - first_len;
    ll ans = BIG;
    for (int i = 1; i <= N; i++) {
        ckmin(ans, dp_1[first_len][i] + dp_n[second_len][i]);
    }
    return ans;
}

int main() {
    cin.tie(0)->sync_with_stdio(0);
    cin >> N >> K;
    ll w[mx][mx];
    for (int i = 1; i <= N; i++) {
        for (int j = 1; j <= N; j++) { cin >> w[i][j]; }
    }

    vpi ed_order;
    for (int t = 0; t < N * N; t++) {
        int i, j;
        cin >> i >> j;
        ed_order.pb(mp(i, j));
    }
    reverse(all(ed_order));

    INITIALIZE();
    vl anses;
    for (auto u : ed_order) {
        ll res = queryPath();
        if (res >= BIG) anses.pb(-1);
        else anses.pb(res);

        updEdge(u.f, u.s, w[u.f][u.s]);
    }

    reverse(all(anses));
    for (auto u : anses) { cout << u << "\n"; }
}